
Alexis Angelidis and
Geoffroy Fouquier.
Visualization Issues in Virtual Environments: from Computer Graphics Techniques to Intentional Visualization. In the proceedings of the
9th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'2001), (V. Skala, Ed.; ISBN 80-7082-713-0) vol. 3, pages 90-98, Plzen, Czech Republic, February 2001
Rendering efficiently large virtual environment scenes composed of many
elements, dynamic objects, and a highly moving viewpoint is a major issue.
This paper focuses on the first of the two viewing stage operations: required
elements determination, the second being shading/filtering. We propose a
classification, extending the existing computer graphic techniques toward
display scalability requirements, that distinguishes two key points: keeping
only required elements (culling), and keeping only required details (which
includes traditional LODs). The mechanisms needed for display scalability are
presented.