DVEs Alexis Angelidis and Geoffroy Fouquier. Visualization Issues in Virtual Environments: from Computer Graphics Techniques to Intentional Visualization. In the proceedings of the 9th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'2001), (V. Skala, Ed.; ISBN 80-7082-713-0) vol. 3, pages 90-98, Plzen, Czech Republic, February 2001

Rendering efficiently large virtual environment scenes composed of many elements, dynamic objects, and a highly moving viewpoint is a major issue. This paper focuses on the first of the two viewing stage operations: required elements determination, the second being shading/filtering. We propose a classification, extending the existing computer graphic techniques toward display scalability requirements, that distinguishes two key points: keeping only required elements (culling), and keeping only required details (which includes traditional LODs). The mechanisms needed for display scalability are presented.

PublicationForm
Logo: DVEs
Category: DistributedVirtualEnvironments
Title: Visualization Issues in Virtual Environments: from Computer Graphics Techniques to Intentional Visualization
Authors: Alexis Angelidis and Geoffroy Fouquier
Type: InConference
Whereprefix: In the proceedings of the
Where: 9th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'2001),
Ref: (V. Skala, Ed.; ISBN 80-7082-713-0) vol. 3, pages 90-98,
Place: Plzen, Czech Republic,
Date: February 2001
Note:  
Lang: english
Keywords: UrbiEtOrbi
Status: published

Revision: r1.4 - 27 Mar 2007 - 15:10 - AkimDemaille
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